Friday 6 September 2013

Creative Concepts - Jonathan Ive & Apple Inc.


Apple Inc. - Sir Jonathan Ive

Richard Trajcevski
z3377927

http://www.webni.cz/wp-content/uploads/ive.jpg


Apple, and its designers’ way of creating and thinking not only develops and produces technological devices, but the process they have taken and continue to take pushes the boundaries of innovation, really thinking about the way their users will feel- making their lives better.
From the beginning, Steve Jobs built products that the thought “the rest of us” would want to use. Jobs urged “us” to “think different”, and in the process he fundamentally changed the way we thought about technology.
Jonathan Ive, Jobs’ “spiritual partner at Apple” also plays a tremendous role in the ‘theme’ and ‘legacy’ that Apple, Inc. lives by. We're keenly aware that when we develop and make something and bring it to market that it really does speak to a set of values… We're very genuinely designing the best products that we can for people."  (Richmond, S, 2012. Jonathan Ive interview: Apple's design genius is British to the core. The Telegraph, 23 May).

Concept

The creative process begins with the conceptualisation of an idea or thought. A concept is generally developed in order to combat a problem, or to satisfy wants and/or needs. Concepts are formed using research, knowledge, ideas, and influences. Jonathan Ive’s concepts for his products for Apple, Inc. are based on creating products to “make life better” for users.

Jonathan Ive is very much so influenced by German consumer goods manufacturer Braun, more specifically, Dieter Rams from the 1950s and 1960s. The success of Apple’s products can be quite strongly attributed to their incredibly iconic designs. Apple products have amazing design, but Apple lead designer Jonathan Ive freely admits that he draws heavy inspiration from his idol Dieter Rams.

Ive talks about Rams designing “surfaces that were without apology, bold, pure, perfectly-proportioned, coherent and effortless,” he could equally be talking about the iPod. “No part appeared to be either hidden or celebrated, just perfectly considered and completely appropriate in the hierarchy of the product’s details and features. At a glance, you knew exactly what it was and exactly how to use it.”

Ive goes on to say that “what Dieter Rams and his team at Braun did was to produce hundreds of wonderfully conceived and designed objects: products that were beautifully made in high volumes and that were broadly accessible”. Little wonder, then, that the calculator on the iPhone and iPod Touch is so clearly inspired by Rams’ version for Braun.

Jonathan Ive is heavily influenced by Dieter Rams, and the way in which he designs, which is unashamedly obvious in the work Ive has produced for Apple, Inc. Simplicity seems to be the most predominant theme throughout Ive’s designs, also in Rams’ designs. Ive’s concepts are generally developed and based around principles. As in all his designs, he follows his ‘Principles of Innovation.’

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Schema

Jonathan Ive stood and continues to stand by many principles and influences he has when designing products for Apple, Inc. He is a strong believer in having a thirst for knowledge and understanding – gaining insights and learning’s that will aid in the solving of a specific problem or to facilitate a new innovation.



Jonathan Ive on Apple's Design Philosophy
https://www.youtube.com/watch?v=vOnCRWUsSGA


Keep the focus – Ive limits the number of projects he works on, so that he can focus his attention on a few projects, revisiting them, refining designs, iterating concepts in order to exceed expectations and achieve the highest level of creativity and innovation. In doing so, Ive is able to solve the most sophisticated problems, focussing on each and every component, even the smallest, to ensure that the holistic product experience is nothing but perfection.

Obsess about the detailsIve could be defined by his devotion to detail. As he acknowledges, “…that fanatical attention to detail and coming across a problem and being determined to solve it is critically important – that defines your minute by minute, day by day experience.” [ii]  His obsession and unwillingness to compromise sometimes takes him months, but in the end produces the most fundamental product.

Look to be wrong – Ive is interested in being wrong. He believes that his “interest in being wrong” leads to the discovery of something new. The failures that arise, he sees as mere learning's that come about throughout the design process. By doing so it enables the exploration and trial of new ideas without worrying about failing. It’s combining curiousness and optimism – together leading to invention.

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Iterate and reduce – Ease and simplicity are the two defining qualities Apple believes in when it comes to use. “Our goal is simple objects, objects that you can’t imagine any other way. Simplicity is not the absence of clutter. Get it right, and you become closer and more focused on the object.”[ii] Ive believes that simplicity is the intense focus on usability and application for the target market. He is also a firm believer that functionality is as, if not more important than form. The way Ive achieves this is though iteration – reducing a design element or problem down to its simplest and essential form.
“We wanted to get rid of anything other that what was absolutely essential, but you don’t see that effort. We kept going back to the beginning again and again. Do we need that part? Can we get it to perform the function of four other parts?” – Jonathan Ive.

Be better, not different – The general consensus is that being different creates a certain competitive advantage- but sometimes this isn’t enough. Ive believes that Apple’s philosophy is about being better is about the user seeing, feeling and believing that the product is in fact better. “…Most of our competitors are interested in doing something different, or want to appear new – I think those are completely wrong goals. A product has to genuinely better. This requires real discipline, and that’s what drives us – a sincere, genuine appetite to do something that is better.” Every aspect must satisfy the consumer, from function, form, and the overall usefulness is what makes something better, not only aesthetics and arbitrary features. Being better not only differentiates Apple, but it benefits Apple customers in the long run.

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Work and win as a team – Jonathan Ive doesn’t work alone, he has his hand picked team of fellow designers. This tight knit team have been selected due to their focus, commitment and the similarity in their goals. Although he is head designer at Apple, Inc. “Jonathan never stood on a chair or made any speeches. But if he hadn’t believed we could do it, we wouldn’t have believed it.”[i] Ive believes in his team, and supports them, works with them, as opposed to ordering them and showing dominance. Devotion to and from his team is what makes them so successful.

Embrace technology – Instead of hiring more designers and other employee’s to his team, Jonathan Ive acknowledges that technology is amazing, it is vast, capable of extraordinary things that sometimes humans cannot do. He doesn’t replace the design process with technology, he doesn’t use technology to take shortcuts, he embraces technology to enhance the design process. He uses prototyping equipment and modelling software to assist him and his team in experimenting and conveying their ideas. By using technology, Ive is supplementing his design process, accelerating modelling processes, testing scenarios, watching, learning and moving forward to adapt and improve designs.

Stick to what you’re good at – Ive used to work at a design firm as a consultant, when eventually he realised that consultancy wasn’t for him, and that he wished to be at the forefront of the design process. “I was terrible at running a design business, and I really wanted to just focus on the craft of design.” (‘Radical Craft’ conference in 2006)
Once Ive figured out what he was good at and what he wasn’t so good at, he decided that he was most valuable at Apple, Inc. as a designer and so this is what he set out to do. “I worked out what I was good at and what I was bad at. It became pretty clear what I wanted to do. I was really only interested in design. I was neither interested, or good at building a business.”[iii]

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Keep the faith – Shortly after Ive joined Apple, the company simply wasn’t producing anything the deign department was designing. Designers’ work wasn’t satisfying Apple executives obsessions with marketing data and information gathered through focus groups. “When I joined Apple the company was in decline. It seemed to have lost what had once been a very clear sense of identity and purpose. Apple had started trying to compete to an agenda set by an industry that had never shared its goals.”[iii]
At this point in time, Steve Jobs was currently not working for Apple, Inc. although he returned in 1997, stopping the production of many Apple products and creating countless redundancies. Over time, Jobs saw Ive’s work and the skills that he possessed and even though it may have been a hard task, constantly getting criticised and worked hard, he kept focussed and had faith in his abilities, and soon became Senior Vice President of Industrial Design at Apple Inc. and his faith in the fact that Apple was more than just another company trying to make money proved to be true.


Conceptual Framework


Apple - Designed by Apple - Intention
 http://www.youtube.com/watch?v=VpZmIiIXuZ0

Although Apple Inc. has an action plan, a strategic outline, a scheme, a system, a process, every product they have designed and produced has been time consuming, rigorous and full of countless ‘back to the drawing board’ situations.


"Our Signature" - Apple Inc. Ad
https://www.youtube.com/watch?v=l4KoIvjR8AM

Apple Inc. and Jonathan Ive’s team of designers begin the design process by thinking to themselves “What do we want people to feel?” The answer to this is delight, surprise, love, connection.

Apple considers “how it will make someone feel” when designing a new product. They want to know the effect that their products will have on the user. Amongst other methods, Apple, Inc. have beta testers, who through the iOS Developer Program, who get given prototypes and new products before they hit the market commercially, so that they can test them first hand and provide feedback on what they think of the product.

Will it make life better? Does it deserve to exist? These are two more questions Apple Inc. and Jonathan Ive and his team ask themselves when designing new products. Ive must think to himself, “why are we designing this if it doesn’t make life better; what benefits will the user get; is it worthy of being made?” These are questions that are asked, and that are tested, they are researched and justified, validated, and the products that Ive and his team produce, do make life better, and they do deserve to exist, because they do.

A quote from one of Apple’s very intuitive and creative advertisements, “we spend a lot of time on a few great things, until every idea we touch enhances each life it touches.” Ive and his team are constantly spending time experimenting and elimination ideas. This is a vigorous and lengthy process, although that’s what is to be expected with anything creative or design related.


"Objectified' : Jonathan Ive
https://www.youtube.com/watch?v=nUHROAtyGIg


Conceptual Map

Many aspects of Apple’s product development process have long been shrouded in mystery. But Apple’s product process has held a strong fascination for many over the years as it defies long-held conventions about how it should work for companies as large as it is. While some of these points have been revealed before, there is much that has been held close to Apple’s chest, per say.
This is the framework on which every Apple product development is hung:
I have decided to demonstrate Jonathan Ive and Apple Inc.’s conceptual map as a series of steps. The way I have chosen to illustrate the conceptual map is through a progressive series of graphic illustrations. I have decided to illustrate the design process by using apples (I know, how cliché) to represent each stage of the process, beginning with an apple core (conception), with the apple slowly regenerating with each step, and finally ending as a complete apple (near-complete), the Apple Inc. logo. I also decided to keep it quite minimalistic, to tie in with the minimalism of Apple designs.



1. Every product at Apple starts with design – no limitations, no finances considered, the design department and Jonathan Ive and his team, are the pinnacle of all apple products.

2. A start-up is formed – Ive and his team decide on a product and go off on their own, away from other Apple Inc. departments, so that they are free from any ‘structure’ the company follows.

3. Weekly review of products - conducted at the beginning of the week. This is done to ensure that every aspect of the design is covered and to discover any problems and implement any changes that have arisen.

4. Once a product is done, it is designed, built, tested again. This is due to the fact that a lot of the time, journalists, etc. pay of Chinese factory workers to leak prototypes. It is for this reason; Apple redesigns the products and remanufactures it, explaining the evident differences from those leaked versions we see, to the final product Apple officially releases.

5. The packaging room – a department specifically allocated for the testing of packaging for new products. At one point before a new iPod had been released there was an employee who spent hours every day for months simply opening the hundreds of box prototypes within in order to experience and refine the unboxing process.

6. The launch is controlled by the “Rules of the Road” – rules of the road refers to the action plan that is put in place for the product launch. This action plan is significantly detailed and highly confidential.


Jonathan Ive's commitment to the design process is exactly the reason why he said "we maybe would have a difference of opinion, but i can say it' just that way because that's the way we wanted it to be. There's not an excuse." Ive has four key qualities that make him who he is - a genius in his own right. Passion, belief, and most importantly, the commitment to strive for perfection. Ive does not simply design to make money, he designs for the intended user, he wants to know what they want from his products, he wants to know the way his products make them feel, he wants to enhance their lives, and it is for these reasons i truly to admire not only the work that he produces, but the way in which he produces his work. His methods, his techniques, his passion. 

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[i] “How did a British polytechnic graduate become the design genius behind £200 billion Apple?” by Rob Waugh, The Daily Mail 20 March 2011

[ii] “Sir Jonathan Ive: The iMan Cometh” interview with Mark Prigg, The Evening Standard 12 March 2012
[iii] “Jonathan Ive, Celebrating 25 Years of Design” Design Museum 2007

[iv] “Who Is Jonathan Ive?” by Peter Burrows, Business Week 25 September 2006

“Meet Jonathan Ive, The Designer Behind Apple’s Gorgeous Products” by Rachel Metz, the Associated Press 29 August 2011

“Steve Jobs” by Walter Isaacson, 2011

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